PROLOGUE Jane wakes up to find herself in a dimly lit room. She is instantly overcome by fear and paranoia as she attempts to focus on… Read more “Delirium: Story”
Mechanics
The game uses the intuition of the player in terms of interacting and picking up objects using the motion controllers of the HTC Vive. By using the… Read more “Mechanics”
Delirium: Characters
Jane Elizabeth Graves The protagonist, Jane Elizabeth Graves is your average American working mother and an extremely supportive wife. Jane is portrayed in her late 20’s as… Read more “Delirium: Characters”
Final Design
Delirium’s main ethical issue would have been accidentally triggering a psychotic episode for one of the patients during their experience which would’ve let to further regression rather… Read more “Final Design”
Outline
Delirium started off as an extremely basic concept before being polished into its current stage. A virtual-reality project brief was picked for this module. Naturally, the first… Read more “Outline”
Delirium Plot
Delirium is a virtual reality experience developed for the HTC Vive. Delirium acts as an educational experience for the general public as well as acts as a… Read more “Delirium Plot”
Final Pitch Presentation
Delirium was revised for a final pitch presentation in January, 2017. The design process was further discussed as well as the components of the game mechanically and… Read more “Final Pitch Presentation”
Meeting with Martina
Professional feedback
Delirium Plot
First draft of the plot.
Introduction
The extremely unoriginal start to an extremely original idea
Inspiration #1
First bit of inspiration
Inspiration #1.5
#emotions